Chemist¶
The action of this job consists of packaging medicines and delivering them to hospitals, from where you will obtain money and, sometimes, certain medical / addiction kits.
General Characteristics¶
- The job is located in Los Santos city in Montgomery area and can be used from level 1.
- By typing the /work command you will start working at the job, being placed in a specially arranged interior.
- You will need to turn on the electric generators in turn, carry some boxes into the packaging room and place them in the machine that packages them. Next you will have the mission to deliver them to a hospital and return back to the medicine factory, at which point you will receive your reward.
- The job brings you 6XP to marathon if it is active and 6XP to clan.
- The job can only be started with a clean record (without having wanted).
Earnings and particularities depending on skill¶
Skill 1¶
- Random between $1440 and $1550.
- 30% chance to receive a Medical Kit, 10% chance to receive an Addiction Kit.
- Mule will be used as transport vehicle.
Skill 2¶
- Random between $1488 and $1588.
- 35% chance to receive a Medical Kit, 15% chance to receive an Addiction Kit.
- Mule will be used as transport vehicle.
Skill 3¶
- Random between $1536 and $1636
- 40% chance to receive a Medical Kit, 20% chance to receive an Addiction Kit.
- Yankee will be used as transport vehicle.
Skill 4¶
- Random between $1584 and $1684.
- 45% chance to receive a Medical Kit, 25% chance to receive an Addiction Kit.
- Yankee will be used as transport vehicle.
Skill 5¶
- Random between $1632 and $1732.
- 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
- Any personal vehicle will be used as transport vehicle.
Skill 6¶
- Random between $1720 and $1820.
- 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
- Any personal vehicle will be used as transport vehicle.
Skill 7¶
- Random between $1790 and $1890.
- 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
- Any personal vehicle will be used as transport vehicle.
Skill 8¶
- Random between $1850 and $1950.
- 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
- Any personal vehicle will be used as transport vehicle.
Skill 9¶
- Random between $1895 and $1995.
- 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
- Any personal vehicle will be used as transport vehicle.
Skill 10¶
- Random between $1930 and $2030.
- 50% chance to receive a Medical Kit, 30% chance to receive an Addiction Kit.
- Any personal vehicle will be used as transport vehicle.
Note: The amounts of money mentioned are base payments. To these will be added any bonuses, for example from Premium Account, from Marathon or from Job of the Day.
Skill Advancement¶
- Skill 1 >> Skill 2: 30 runs. (30 total)
- Skill 2 >> Skill 3: 60 runs. (90 total)
- Skill 3 >> Skill 4: 120 runs. (210 total)
- Skill 4 >> Skill 5: 240 runs. (450 total)
- Skill 5 >> Skill 6: 200 runs. (650 total)
- Skill 6 >> Skill 7: 250 runs. (900 total)
- Skill 7 >> Skill 8: 300 runs. (1200 total)
- Skill 8 >> Skill 9: 350 runs. (1550 total)
- Skill 9 >> Skill 10: 350 runs. (1900 total)
Vehicles depending on skill¶
Mule¶
- Maximum speed: 105 KM/h
- Based on: 1990 Ford E-350 cube van
- Number of seats: 2
- Required skill: 1, 2
- Tunable: TransFender
Yankee¶
- Maximum speed: 105 KM/h
- Based on: Ford F700
- Number of seats: 2
- Required skill: 3, 4
- Tunable: TransFender
- Skill 5+: Any personal vehicle
Specific Commands¶
/work¶
This command allows you to start the job.
You need to be near the job location to execute the command. If this is not the case, the server will put a checkpoint on your map, marking the place where you need to go.
/usekit¶
This command allows you to use the kits received from the job.
You can hold medical kits that give you 100HP or addiction kits that reduce the addiction level by 30 units.
The command works even during wars.
Kits can be sold to other players through the /trade command.
Depending on the skill held, a player can hold a maximum of between 1 and 10 kits, equivalent to the skill level held.
Example:
- Skill 1 - 1 healing kit OR 1 addiction kit
- Skill 2 - 2 kits - 1 healing kit & 1 addiction kit OR 2 healing kits OR 2 addiction kits.