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Safebox

Editing safebox position #1
Editing safebox position #1
Owned safeboxes dialog #2
Owned safeboxes dialog #2
Safebox menu #3
Safebox menu #3

The Safebox system allows players to store weapons, materials and drugs anywhere they want on the map, without fear that they can be stolen by other players.

Characteristics

  • The safebox can be purchased from the Shop at the price of 600 Gold.
  • A player can buy up to a maximum of 50 safeboxes.
  • To access a list of owned safeboxes, use the /safeboxes or /sb (abbreviated) command. By selecting a safebox from the list, you will be able to place, delete, locate or modify the safebox position.
  • To be able to modify the position of a safebox you must be close enough to it.
  • To open the safebox menu, use the /opensafe command or use the F/ENTER keys.
  • Safeboxes can only be spawned in VirtualWorld 0.
  • Safeboxes can only be located when the player does not have an active red point on the map.
  • Safeboxes can be opened even during wars on the condition that they were already spawned before the gangster entered the war.
  • Each safebox can store at most 15000 units.

Safebox usage

  • The safebox can be renamed by clicking on its name, the new name being able to have at most 30 characters.
  • To deposit weapons, materials or drugs in the safebox, the right part of the menu will be used where all these owned things will be displayed.
  • Extracting weapons, materials or drugs from a safebox is done by clicking on the element name in the interface.
  • When you extract something from a safebox, a dialog will appear asking you what quantity you want to extract from that element. In this window you can type the number of grams of drugs desired, the number of materials desired or the number of bullets desired. You can also use the word throw which will throw away all the quantity held from that selected element.
  • The throw function helps to free up space in the safebox if for example the player holds weapons that they can no longer use, such as weapons specific to a certain faction or rank from that faction if the player is no longer part of such a faction or no longer holds the required rank.

Usable capacity of each element

  • 1 material - 1 unit.
  • 1 gram of drugs - 1 unit.

Deagle / SD Pistol:

  • Skill 1 Weapon Dealer - 1 bullet ~ occupies 20 units.
  • Skill 2 Weapon Dealer - 1 bullet ~ occupies 17 units.
  • Skill 3 Weapon Dealer - 1 bullet ~ occupies 14 units.
  • Skill 4 Weapon Dealer - 1 bullet ~ occupies 11 units.
  • Skill 5 Weapon Dealer - 1 bullet ~ occupies 8 units.

Shotgun / Combat:

  • Skill 1 Weapon Dealer - 1 bullet ~ occupies 40 units.
  • Skill 2 Weapon Dealer - 1 bullet ~ occupies 35 units.
  • Skill 3 Weapon Dealer - 1 bullet ~ occupies 30 units.
  • Skill 4 Weapon Dealer - 1 bullet ~ occupies 25 units.
  • Skill 5 Weapon Dealer - 1 bullet ~ occupies 20 units.

M4 / AK47:

  • Skill 1 Weapon Dealer - 1 bullet ~ occupies 24 units.
  • Skill 2 Weapon Dealer - 1 bullet ~ occupies 23 units.
  • Skill 3 Weapon Dealer - 1 bullet ~ occupies 22 units.
  • Skill 4 Weapon Dealer - 1 bullet ~ occupies 21 units.
  • Skill 5 Weapon Dealer - 1 bullet ~ occupies 20 units.

MP5 / TEC-9:​​

  • Skill 1 Weapon Dealer - 1 bullet ~ occupies 15 units.
  • Skill 2 Weapon Dealer - 1 bullet ~ occupies 14 units.
  • Skill 3 Weapon Dealer - 1 bullet ~ occupies 13 units.
  • Skill 4 Weapon Dealer - 1 bullet ~ occupies 12 units.
  • Skill 5 Weapon Dealer - 1 bullet ~ occupies 10 units.

Sniper / Sniper Rifle:​​

  • Skill 1 Weapon Dealer - 1 bullet ~ occupies 350 units.
  • Skill 2 Weapon Dealer - 1 bullet ~ occupies 338 units.
  • Skill 3 Weapon Dealer - 1 bullet ~ occupies 325 units.
  • Skill 4 Weapon Dealer - 1 bullet ~ occupies 313 units.
  • Skill 5 Weapon Dealer - 1 bullet ~ occupies 300 units.