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Egyptian Trader

The skin upgrade system is based on Tickets and Fragments. These are very well known in gaming communities, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These fragments can be processed and transformed into a Ticket that unlocks a multitude of new things for the player.

General Characteristics

  • There are 3 types of fragments:
    • Diamond Fragments.
    • Onyx Fragments.
    • Upgrade Fragments
  • There are 3 types of Tickets:
    • Diamond Tickets.
    • Onyx Tickets.
    • Upgrade Tickets
  • Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the Shop. The Egyptian Trader can be found using the command [→ Important LocationsTrader Shop (LV). (see image #1**)
  • To convert a ticket of a certain type (Diamond/Onyx/Upgrade), you need at least 5 fragments of the same type.
  • Converting fragments into tickets is done by clicking on the image with the fragment you want to convert into a ticket.
  • There is no limit to how many fragments or tickets a player can hold.
  • The number of Fragments (Diamond/Onyx/Upgrade) held will appear on [/stats].
  • The number of Tickets (Diamond/Onyx/Upgrade) held will appear on Skins System.
  • There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
  • Unlike Bronze/Silver/Platinum skins which can be purchased from a Clothing Store, Diamond and Onyx skins can only be obtained through upgrades of the Platinum skin.
  • These 2 types can be unlocked using the Tickets mentioned above and will offer the player various bonuses based on the type of skin worn.
  • To form a ticket of a certain type (Onyx/Diamond), you need at least 5 fragments of the same type.
  • Players can upgrade Bronze skins to Silver using upgrade tickets, then to Diamond and only Diamond skins to Onyx using Diamond/Onyx tickets. Therefore, Starter skins cannot be upgraded.
  • Different types of skins are marked with different colors in the wardrobe (see image #2**):
    • Platinum Skins - Black
    • Diamond Skins - Light Blue
    • Onyx Skins - Orange
  • Also, there is a specific identification text above the head of the player wearing Diamond/Onyx skins.
  • Unlike other types of skins, Onyx and Diamond skins can be traded with other players.
    • Note: If players do not have the same gender (Male/Female) they will not be able to trade with owned skins.
Trade interface #1
Trade interface #1

Diamond and Onyx Skins

  • There are a total of 100 Bonuses that the player can discover and enjoy if they own a Diamond or Onyx type skin. These bonuses can create various advantages within a faction or as a player in general.
  • If the player upgrade the Bronze skin into Silver or the Silver skin into Platinum the player will have to pay the amount of $500,000, 50 Mission Points and 1x Upgrade Ticket.
  • If the player upgrades the Platinum skin to a Diamond Skin:
    • The player will have to pay the amount of $1,000,000.
    • The player will have to pay 100 Mission Points.
    • The player will have to pay 1x Diamond Ticket.
    • After upgrading the Platinum Skin to Diamond, the player will receive 2 random bonuses from the 100 possible bonuses. These bonuses will be active only if the player wears the skin while doing a certain activity.
  • If the player upgrades the Diamond Skin to an Onyx Skin:
    • The player will have to pay the amount of $2,000,000.
    • The player will have to pay 200 Mission Points.
    • The player will have to pay 1x Onyx Ticket.
    • After upgrading the Diamond Skin to Onyx Skin, the player will receive 2 more random bonuses different from those already received on the Diamond skin. Those already owned will remain intact and 2 new bonuses will be added to the upgraded skin. Therefore, the skin will have a total of 4 bonuses that will be active as long as the skin is worn.
  • If the player does not wear the skin then bonuses of any type will not be applied.
Skin viewing #2
Skin viewing #2

Reroll Mechanic

  • If the player does not like the bonuses received and wants to change them without changing the skin completely, he can change them using the Reroll option at the Egyptian Trader.
  • The review consists of selecting the bonuses that need to be changed and those that should be kept.
  • Keep in mind that you will have to pay an amount of money, mission points and tickets of the respective skin type depending on how many bonuses you want to keep on the current skin.
  • There is a possibility that the bonuses you receive will be weaker or better depending on luck.
  • An interface will open with all your bonuses on the skin and several buttons with an X on the right, immediately after opening the interface.
  • These buttons change the status of keeping the bonus when pressed.
    • If the button to the right of the bonus name is marked with an X, pressing it will mark the button with a check mark.
    • A check mark marks a bonus that will be CHANGED, X marks a bonus that will be KEPT. Be careful not to confuse them!
  • After this process, the CONFIRM button can be pressed and will open a confirmation window with all the necessary information, such as which bonuses will be exchanged and which will be kept.
  • The reroll prices are as follows:
    • One bonus will cost $1,000,000 and 50 MP. These requirements will increase for each bonus that is exchanged on the skin, as follows:
      • 2 exchanged bonuses will require $2,000,000 and 100 MP.
      • 3 exchanged bonuses will require $3,000,000 and 150 MP.
  • If you exchange 1 or 2 bonuses, you will need 1 ticket of the skin type.
  • If you exchange 3 or 4 bonuses, you will need 2 tickets of the skin type.

Fusion Mechanic

  • Players will be able to fuse two Diamond skins or two Onyx skins regardless of gender and will keep only one skin at the end of the fusion (see image #3).

  • The skin not selected for fusion will be LOST upon fusion, bonuses not selected for fusion will also be lost.

  • The skin selected for fusion will be the one kept, including selected bonuses (see image #4).
  • For Diamond skins, 2 bonuses can be selected from the fused skins, and for Onyx skins 4 bonuses can be selected (including all bonuses from the other skin if the player wants to transfer all bonuses from one skin to another).
  • Each selected bonus will display an image with a checkmark next to it (), when all bonuses are selected an image with X () will be placed next to unselected bonuses (those that will be lost upon fusion).
    • You cannot select 2 bonuses of the same type from different skins. Each selected bonus must be unique at the end of fusion.
    • Selecting another skin for fusion while other bonuses have been selected will reset the bonus selection.
    • All selections can be canceled by pressing the Reset button.
  • The fusion price is as follows:
    • For Diamond skins the price will be $4,000,000, 400 Mission Points and 3 Diamond Tickets.
    • For Onyx skins the price will be $6,000,000, 600 Mission Points and 5 Onyx Tickets.
  • At the end of fusion if you had the desired skin to be kept on you, you will keep the skin, if instead you have the desired skin on you and select another skin to keep (you lose the skin you have on you and the kept skin's gender matches your character's) the new fused skin will be set.
    • If you select to keep an opposite gender skin and lose the one of your gender, a skin corresponding to the faction you are part of will be set.
  • The fused skin will display on /id the text FUSED next to the skin ID, same in text above player head skin (Skin Bubble), if activated it will display under the skin type the text FUSED. This will also be displayed in [/trade].
  • The FUSED status will be reset only if you reroll the skin or lose it in another fusion process.
Fusion interface #3
Fusion interface #3
Fusion interface - kept skin & chosen bonuses #4
Fusion interface - kept skin & chosen bonuses #4
Text above player head  #5
Text above player head #5

Skin Rarity

There are 4 rarities of Diamond/Onyx skins:

  • Legendary: for a skin to be considered legendary it must have all 4 bonuses with at least 20% chance and they must be in the special bonuses list.
  • Very Rare: for a skin to be considered very rare it must have at least 3 bonuses with at least 15% chance and they must be in the special bonuses list.
  • Uncommon: for a skin to be considered uncommon it must have at least 2 bonuses with at least 10% chance and they must be in the special bonuses list.
  • Common: all skins that do not meet the above criteria are common skins.

Special bonuses list:

  • Health Regeneration.
  • Extra 30% Money at Jobs.
  • Extra 30% Craftsman Loot.
  • Extra 30% Bunker Stock.
  • Double Payday.
  • Double Job Skills.
  • Extra Rob Money.
  • Extra Activity Report Money.
  • War Health Pickup.
  • Jewels Stolen.
  • No wanted at Illegal Jobs.

Recycling System

  • Players will be able to offer items they don't use in exchange for an amount of Money or Gold.
  • The recycling interface will offer the possibility to recycle a larger quantity of the same item without having to constantly repeat the same process until the desired recycling value is reached.
  • After all fields are completed, the final amount of money or Gold will be displayed depending on what you selected and you can complete the recycling.
  • Items that can be offered are the following:
    • Accept Points: 100 for 10 Gold or $5,000.
    • Mission Points: 100 for 10 Gold or $5,000.
    • Rob Points: 100 for 10 Gold or $5,000.
    • Escape Points: 100 for 10 Gold or $5,000.
    • Free Bails: 10 for 5 Gold or $2,500.
    • Free Name Changes: 1 for 120 Gold or $60,000.
    • Free VIP: 1 for 120 Gold or $60,000.
    • Free Hidden Color: 1 for 120 Gold or $60,000.
    • Free DS Stock: 1 for 260 Gold or $120,000.
    • Free KM Reset: 1 for 120 Gold or $60,000.
    • Free Colored Carplate: 1 for 60 Gold or $30,000.
    • Free Half Reports: 1 for 40 Gold or $20,000.
    • Free Optional Reports: 1 for 80 Gold or $40,000.
    • Free FP Clear: 1 for 40 Gold or $20,000.
    • Free Warn Clear: 1 for 80 Gold or $40,000.
    • Free Job Skill: 1 for 280 Gold or $140,000.
    • Free 3D Label: 1 for 120 Gold or $60,000.
    • Wheel Spins: 1 for 20 Gold or $10,000.
    • Diamond Fragments: 1 for 32 Gold or $16,000.
    • Diamond Tickets: 1 for 160 Gold or $80,000.
    • Onyx Fragments: 1 for 40 Gold or $20,000.
    • Onyx Tickets: 1 for 200 Gold or $100,000.
    • Skin Upgrade Ticket: 1 for 120 Gold or $60.000.
    • Skin Upgrade Fragment 1 for 24 Gold or $12.000.
    • Red Crate: 1 for 18 Mission Points.
    • Green Crate: 1 for 30 Mission Points.
    • Cyan Crate: 1 for 45 Mission Points.
    • Yellow Crate: 1 for 60 Mission Points.
    • Purple Crate: 1 for 60 Mission Points.
    • Silver Crate: 1 for 75 Mission Points.
    • Blue Crate: 1 for 75 Mission Points.
    • White Crate: 1 for 45 Mission Points.
    • Olive Crate: 1 for 75 Mission Points.
    • Brown Crate: 1 for 75 Mission Points.
    • Magenta Crate: 1 for 105 Mission Points.
    • Pink Crate: 1 for 120 Mission Points.
    • Orange Crate: 1 for 45 Mission Points.
    • Lime Crate: 1 for 105 Mission Points.

Bonuses

  • To check a skin's bonuses use the /skinbonus command.

Health Regeneration

Health Regeneration 5% of total life.

Health Regeneration 10% of total life.

Health Regeneration 15% of total life.

Health Regeneration 20% of total life.

Health Regeneration 25% of total life.

Food Replenishment

Regeneration with Food 5% of total life.

Regeneration with Food 10% of total health.

Regeneration with Food 15% of total health.

Regeneration with Food 20% of total life.

Regeneration with Food 25% of total health.

Health War Pickup

War Health Pickup +5HP per pickup (maximum of +30 HP at current health).

War Health Pickup +10HP per pickup (maximum of +35 HP at current health).

War Health Pickup +15HP per pickup (maximum of +40 HP at current health).

War Health Pickup +20HP per pickup (maximum of +45 HP at current health).

War Health Pickup +25HP per pickup (maximum of +50 HP at current health).

La Casa De Papel

Capacity increased by 5 jewels.

Capacity increased by 10 jewels.

Capacity increased by 15 jewels.

Capacity increased by 20 jewels.

Capacity increased by 25 jewels.

The XP Farmer

5% chance to receive double PayDay.

10% chance to receive double PayDay.

15% chance to receive double PayDay.

20% chance to receive double PayDay.

25% chance to receive double PayDay.

Note: This bonus will multiply if there are Fun Hours or First Payday of the Day.

The Hard Worker

5% chance to receive double skill points at the job.

10% chance to receive double skill points at the job.

15% chance to receive double skill points at the job.

20% chance to receive double skill points at the job.

25% chance to receive double skill points at the job.

Note: The bonus is not valid for the jobs: Fisherman, Farmer, Detective, Lawyer and Pickpocket.

The Income Worker

5% chance to receive 30% more money at jobs.

10% chance to receive 30% more money at jobs.

15% chance to receive 30% more money at jobs.

20% chance to receive 30% more money at jobs.

25% chance to receive 30% more money at jobs.

The Faction Income Worker

5% chance to receive 30% more money on activity report.

10% chance to receive 30% more money on activity report.

15% chance to receive 30% more money on activity report.

20% chance to receive 30% more money on activity report.

25% chance to receive 30% more money on activity report.

The No-Wanted Worker

5% chance of not getting wanted for illegal jobs.

10% chance of not getting wanted for illegal jobs.

15% chance of not getting wanted for illegal jobs.

20% chance of not getting wanted for illegal jobs.

25% chance of not getting wanted for illegal jobs.

The Stock Master

5% chance to receive 30% more money when selling bunker stock.

10% chance to receive 30% more money when selling bunker stock.

15% chance to receive 30% more money when selling bunker stock.

20% chance to receive 30% more money when selling bunker stock.

25% chance to receive 30% more money when selling bunker stock.

The Heisenberg

5 addiction points removed per hour.

10 addiction points removed per hour.

15 addiction points removed per hour.

20 recaddictionovery points removed per hour.

25 addiction points removed per hour.

The Loot Collector

5% chance to receive 30% more loot at Master.

10% chance to receive 30% more loot at Master.

15% chance to receive 30% more loot at Master.

20% chance to receive 30% more loot at Master.

25% chance to receive 30% more loot at Master.

The Weapon Factory

5% less weapon crafting materials.

10% less weapon crafting materials.

15% less weapon crafting materials.

20% less weapon crafting materials.

25% less weapon crafting materials.

The Professor

$5,000 more in robbery.

$10,000 more in robbery.

$15,000 more in robbery.

$20,000 more in robbery.

$25,000 more in robbery.

The Prison Breaker

5 second delay in escape.

10 second delay in escape.

15 second delay in escape.

20 second delay in escape.

25 second delay in escape.

Note: The wanted is normally offered exactly 1 minute after the escape, players will receive this time on top of the normal time before receiving the wanted.

The Master Robber

1 point less necessary for rob.

2 points point less necessary for rob.

3 points points less necessary for rob.

4 points points less necessary for rob.

5 points points less necessary for rob.

Note: This bonus will apply to both types of robbery (alone or in a team).

The Escaper

1 escape point less necessary for escape.

2 escape points less necessary for escape.

3 less escape point necessary for escape.

4 less escape point necessary for escape.

5 escape point less necessary for escape.

The Fence Digger

1 extra damage per /hit.

2 extra damage per /hit.

3 extra damage per /hit.

4 additional damage per /hit.

5 extra damage per /hit.

Note: The initial amount of damage per hit is 3, if the player receives this bonus the total damage will be added (3 + the amount offered by the bonus).

The Wanted Dodger

1 minute less wanted time.

2 minutes less wanted time.

3 minutes less wanted time.

4 minutes less wanted time.

5 minutes less wanted time.

Note: This will only work when the player gets wanted while wearing this skin. If you get wanted and then change the skin, you will not benefit from this bonus.

The Greedy One

5% less seconds in jail.

10% less seconds in jail.

15% less seconds in jail.

20% less seconds in jail.

25% less seconds in jail.