Egyptian Trader¶
The skin upgrade system is based on Tickets and Fragments. These are very well known in gaming communities, their purpose being to be collected from various activities such as quests, gifts, marathons and so on. These fragments can be processed and transformed into a Ticket that unlocks a multitude of new things for the player.
General Characteristics¶
- There are 3 types of fragments:
- Diamond Fragments.
- Onyx Fragments.
- Upgrade Fragments
- There are 3 types of Tickets:
- Diamond Tickets.
- Onyx Tickets.
- Upgrade Tickets
- Tickets can be converted at the Egyptian Trader near War Arena LV or directly from the Shop. The Egyptian Trader can be found using the command [→ Important Locations → Trader Shop (LV). (see image #1**)
- To convert a ticket of a certain type (Diamond/Onyx/Upgrade), you need at least 5 fragments of the same type.
- There is no limit to how many fragments or tickets a player can hold.
- The number of Fragments (Diamond/Onyx/Upgrade) held will appear on /stats.
- The number of Tickets (Diamond/Onyx/Upgrade) held will appear on [# Skin system
- There are 6 types of skins on B-Zone servers (Starter/Bronze/Silver/Platinum/Diamond/Onyx).
- Unlike Bronze/Silver/Platinum skins which can be purchased from a Clothing Store, Diamond and Onyx skins can only be obtained through upgrades of the Platinum skin.
- These 2 types can be unlocked using the Tickets mentioned above and will offer the player various bonuses based on the type of skin worn.
- To form a ticket of a certain type (Onyx/Diamond), you need at least 5 fragments of the same type.
- Players can upgrade Bronze skins to Silver using upgrade tickets, then to Diamond and only Diamond skins to Onyx using Diamond/Onyx tickets. Therefore, Starter skins cannot be upgraded.
- Different types of skins are marked with different colors in the wardrobe (see image #2**):
- Platinum Skins - Black
- Diamond Skins - Light Blue
- Onyx Skins - Orange
- Also, there is a specific identification text above the head of the player wearing Diamond/Onyx skins.
- Unlike other types of skins, Onyx and Diamond skins can be traded with other players.
- Note: If players do not have the same gender (Male/Female) they will not be able to trade with owned skins.
Diamond and Onyx Skins¶
- There are a total of 100 Bonuses that the player can discover and enjoy if they own a Diamond or Onyx type skin. These bonuses can create various advantages within a faction or as a player in general.
- If the player upgrades the Platinum skin to a Diamond Skin:
- The player will have to pay the amount of $1,000,000.
- The player will have to pay 100 Mission Points.
- The player will have to pay 1x Diamond Ticket.
- After upgrading the Platinum Skin to Diamond, the player will receive 2 random bonuses from the 100 possible bonuses. These bonuses will be active only if the player wears the skin while doing a certain activity.
- If the player upgrades the Diamond Skin to an Onyx Skin:
- The player will have to pay the amount of $2,000,000.
- The player will have to pay 200 Mission Points.
- The player will have to pay 1x Onyx Ticket.
- After upgrading the Diamond Skin to Onyx Skin, the player will receive 2 more random bonuses different from those already received on the Diamond skin. Those already owned will remain intact and 2 new bonuses will be added to the upgraded skin. Therefore, the skin will have a total of 4 bonuses that will be active as long as the skin is worn.
- If the player does not wear the skin then bonuses of any type will not be applied.
Reroll mechanic¶
- If the player doesn't like the bonuses received and wants to change them without changing the skin completely, they can change them using the Reroll option at the Egyptian Trader.
- Note that you will have to pay the full price again and you may receive weaker or better bonuses depending on luck.
- If you choose to use the reroll option and own a Diamond Skin, you will receive another 2 random bonuses that will replace the existing bonuses.
- Note: Bonuses are random, so there is a chance to receive the same bonuses but with different values.*
- If you own an Onyx Skin and use the reroll option, all 4 bonuses on the skin will be reset.
Fusion mechanic¶
Players will be able to fuse two Diamond skins or two Onyx skins regardless of gender and will keep only one skin at the end of the fusion (see image #3*).
- The skin not selected for fusion will be LOST upon fusion, bonuses not selected for fusion will also be lost. The skin selected for fusion will be the one kept, including selected bonuses (see image **#4).
- For Diamond skins, 2 bonuses can be selected from the fused skins, and for Onyx skins 4 bonuses can be selected (including all bonuses from the other skin if the player wants to transfer all bonuses from one skin to another).
- Each selected bonus will display an image with a checkmark next to it (
), when all bonuses are selected an image with X (
) will be placed next to unselected bonuses (those that will be lost upon fusion).- You cannot select 2 bonuses of the same type from different skins. Each selected bonus must be unique at the end of fusion.
- Selecting another skin for fusion while other bonuses have been selected will reset the bonus selection. All selections can be canceled by pressing the Reset** button.
- The fusion price is as follows: For Diamond skins the price will be $4,000,000, 400 Mission Points and 3 Diamond Tickets. For Onyx skins the price will be $6,000,000, 600 Mission Points and 5 Onyx Tickets.
- At the end of fusion if you had the desired skin to be kept on you, you will keep the skin, if instead you have the desired skin on you and select another skin to keep (you lose the skin you have on you and the kept skin's gender matches your character's) the new fused skin will be set.
- If you select to keep an opposite gender skin and lose the one of your gender, a skin corresponding to the faction you are part of will be set.
- The fused skin will display on /id the text FUSED next to the skin ID, same in the Skin Bubble, if activated it will display under the skin type the text FUSED. This will also be displayed in [/trade].
- The FUSED status will be reset only if you reroll the skin or lose it in another fusion process.
Skin Rarity¶
There are 4 rarities of Diamond/Onyx skins:
- Legendary: for a skin to be considered legendary it must have all 4 bonuses with at least 20% chance and they must be in the special bonuses list.
- Very Rare: for a skin to be considered very rare it must have at least 3 bonuses with at least 15% chance and they must be in the special bonuses list.
- Uncommon: for a skin to be considered uncommon it must have at least 2 bonuses with at least 10% chance and they must be in the special bonuses list.
- Common: all skins that do not meet the above criteria are common skins.
Special bonuses list:
- Health Regeneration.
- Extra 30% Money at Jobs.
- Extra 30% Craftsman Loot.
- Extra 30% Bunker Stock.
- Double Payday.
- Double Job Skills.
- Extra Rob Money.
- Extra Activity Report Money.
- War Health Pickup.
- Jewels Stolen.
- No wanted at Illegal Jobs.
Recycling System¶
- Players will be able to offer items they don't use in exchange for an amount of Money or Gold.
- The recycling interface will offer the possibility to recycle a larger quantity of the same item without having to constantly repeat the same process until the desired recycling value is reached.
- After all fields are completed, the final amount of money or Gold will be displayed depending on what you selected and you can complete the recycling.
- Items that can be offered are the following:
- Accept Points: 100 for 10 Gold or $5,000.
- Mission Points: 100 for 10 Gold or $5,000.
- Rob Points: 100 for 10 Gold or $5,000.
- Escape Points: 100 for 10 Gold or $5,000.
- Free Bails: 10 for 5 Gold or $2,500.
- Free Name Changes: 1 for 120 Gold or $60,000.
- Free VIP: 1 for 120 Gold or $60,000.
- Free Hidden Color: 1 for 120 Gold or $60,000.
- Free DS Stock: 1 for 260 Gold or $120,000.
- Free KM Reset: 1 for 120 Gold or $60,000.
- Free Colored Carplate: 1 for 60 Gold or $30,000.
- Free Half Reports: 1 for 40 Gold or $20,000.
- Free Optional Reports: 1 for 80 Gold or $40,000.
- Free FP Clear: 1 for 40 Gold or $20,000.
- Free Warn Clear: 1 for 80 Gold or $40,000.
- Free Job Skill: 1 for 280 Gold or $140,000.
- Free 3D Label: 1 for 120 Gold or $60,000.
- Wheel Spins: 1 for 20 Gold or $10,000.
- Diamond Fragments: 1 for 32 Gold or $16,000.
- Diamond Tickets: 1 for 160 Gold or $80,000.
- Onyx Fragments: 1 for 40 Gold or $20,000.
- Onyx Tickets: 1 for 200 Gold or $100,000.
Bonuses¶
- To check a skin's bonuses use the /skinbonus command.
Health Regeneration 5% of total health.
Health Regeneration 10% of total health.
Health Regeneration 15% of total health.
Health Regeneration 20% of total health.
Health Regeneration 25% of total health.
Food Regeneration 5% of total health.
Food Regeneration 10% of total health.
Food Regeneration 15% of total health.
Food Regeneration 20% of total health.
Food Regeneration 25% of total health.
Health Pickup at Wars +5HP per pickup (max +30 HP to current health).
Health Pickup at Wars +10HP per pickup (max +35 HP to current health).
Health Pickup at Wars +15HP per pickup (max +40 HP to current health).
Health Pickup at Wars +20HP per pickup (max +45 HP to current health).
Health Pickup at Wars +25HP per pickup (max +50 HP to current health).
Increased capacity by 5 jewels.
Increased capacity by 10 jewels.
Increased capacity by 15 jewels.
Increased capacity by 20 jewels.
Increased capacity by 25 jewels.
5% chance to receive double PayDay.
10% chance to receive double PayDay.
15% chance to receive double PayDay.
20% chance to receive double PayDay.
25% chance to receive double PayDay.
**Note:** This bonus will be multiplied if Fun Hours or First Payday of the Day exist.5% chance to receive double skill points at job.
5% chance to receive double skill points at job.
5% chance to receive double skill points at job.
5% chance to receive double skill points at job.
5% chance to receive double skill points at job.
**Note:** Bonus is not valid for jobs: Fisherman, Farmer, Detective, Lawyer and Pickpocket.5% chance to receive 30% more money at jobs.
10% chance to receive 30% more money at jobs.
15% chance to receive 30% more money at jobs.
20% chance to receive 30% more money at jobs.
25% chance to receive 30% more money at jobs.
5% chance to receive 30% more money at activity report.
10% chance to receive 30% more money at activity report.
15% chance to receive 30% more money at activity report.
20% chance to receive 30% more money at activity report.
25% chance to receive 30% more money at activity report.
5% chance to not receive wanted at illegal jobs.
10% chance to not receive wanted at illegal jobs.
15% chance to not receive wanted at illegal jobs.
20% chance to not receive wanted at illegal jobs.
25% chance to not receive wanted at illegal jobs.
5% chance to receive 30% more money at bunker stock sale.
10% chance to receive 30% more money at bunker stock sale.
15% chance to receive 30% more money at bunker stock sale.
20% chance to receive 30% more money at bunker stock sale.
25% chance to receive 30% more money at bunker stock sale.
5 recovery points removed per hour.
10 recovery points removed per hour.
15 recovery points removed per hour.
20 recovery points removed per hour.
25 recovery points removed per hour.
5% chance to receive 30% more loot at Craftsman.
10% chance to receive 30% more loot at Craftsman.
15% chance to receive 30% more loot at Craftsman.
20% chance to receive 30% more loot at Craftsman.
25% chance to receive 30% more loot at Craftsman.
5% fewer materials for creating weapons.
10% fewer materials for creating weapons.
15% fewer materials for creating weapons.
20% fewer materials for creating weapons.
25% fewer materials for creating weapons.
$5,000 more at robbery.
$10,000 more at robbery.
$15,000 more at robbery.
$20,000 more at robbery.
$25,000 more at robbery.
5 seconds delay.
10 seconds delay
15 seconds delay.
20 seconds delay.
25 seconds delay.
**Note:** Wanted is normally given at exactly 1 minute after escape, players will receive this time on top of normal time before receiving wanted.1 robbery point less.
2 robbery points less.
3 robbery points less.
4 robbery points less.
5 robbery points less.
**Note:** This bonus will apply to both types of robbery (solo or team).1 escape point less.
2 escape points less.
3 escape points less.
4 escape points less.
5 escape points less.
1 additional damage per /hit.
2 additional damage per /hit.
3 additional damage per /hit.
4 additional damage per /hit.
5 additional damage per /hit.
**Note:** The initial damage value at /hit is 3, if the player receives this bonus the total damage will be added (3 + amount offered by bonus).1 minute reduction wanted expiration time.
2 minutes reduction wanted expiration time.
3 minutes reduction wanted expiration time.
4 minutes reduction wanted expiration time.
5 minutes reduction wanted expiration time.
**Note:** This will only work when the player receives wanted while wearing this skin. If you receive wanted and then change the skin you will not benefit from this bonus.5% fewer seconds in jail.
10% fewer seconds in jail.
15% fewer seconds in jail.
20% fewer seconds in jail.
25% fewer seconds in jail.