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Clans

Clan Level /clanxp
Clan Level /clanxp
Clan HQ
Clan HQ
Clan Spray
Clan Spray
Bonus Box Interface
Bonus Box Interface
Bonus Box on Turf
Bonus Box on Turf

General Characteristics

  • Clans have several systems through which they stand out: the level system, the spray system and the clan wars system.
  • Clans can be defined as private organizations that are entered based on invitation or application.
  • The clans existing on the servers are of size: small (15 slots), medium (25 slots), large (50 slots), mega (75 slots).
  • Clans can form alliances with each other using the /alliance command.
  • Using the /clans command you can view a list of existing clans on the server along with some information about them.
  • For details about clans in the shop (/shop), visit the page: Shop:Clans.
  • Clans whose validity expires will be deleted after 1 month from the expiration date if they are not renewed by the leader.

Level System

  • Any newly created clan starts at level 1.
  • A clan's level is lost when the clan is deleted!
  • The current clan level can be viewed using the /clanxp command (image #1). ** Using the arrows, the other existing levels can also be viewed, how much XP they require and what benefits they offer.
  • For a clan to advance in level, it must accumulate a certain amount of XP (image #1).
  • XP can be accumulated by any clan member who has a minimum seniority in the clan of one day, through various activities that are scored within the server.
  • The maximum level a clan can obtain at this time is level 20.

XP Activities

  • /spray - offers 1 XP, the player being able to accumulate at most 30 XP per day from this action.
  • Rob - 1 XP for each robbery point used by the player (10 XP for a completed rob).
  • Solo Rob - 5 XP for completing such a rob.
  • Escape - 1 XP for each escape point used by the player (20 XP for a completed escape).
  • Daily Tasks - 3 XP for each completed task.
  • Missions - 10 XP for each completed mission.
  • Shop - 30 XP for each purchase from /shop.
  • Transporter - 3 XP for a completed trip.
  • Drug/Weapon Dealer - 4 XP for a completed trip.
  • Car Thief - 10 XP for each car delivered.
  • Trucker - 5 XP for a completed trip.
  • Quarry Worker - 3 XP for a completed trip.
  • Garbage Man / Chemist - 6 XP for a completed trip.
  • Lumberjack / Miner - 3 XP for a completed trip.
  • Fisherman - 2 XP for a completed trip.
  • Pickpocket - 5 XP for each theft, regardless of result.
  • Craftsman - 20 XP for each item sold.
  • Archaeologist - 1 XP for each artifact sold.
  • Mechanic:
    • Skill 1 - 4: 3 XP for each completed minigame.
    • Skill 5 - 6: 2 XP for each completed minigame.
    • Skill 7 - 10: 4 XP for each completed minigame.
  • Electrician:
    • Skill 1 - 4: 1 XP for each completed minigame.
    • Skill 5 - 6: 2 XP for each completed minigame.
    • Skill 7 - 10: 3 XP for each completed minigame.

There is a maximum limit of XP that a single player can accumulate in a day, the limit set by the clan level. You can find more details about the limit in the Level Benefits chapter. The XP accumulated by a player remains even if they leave the clan and return later.

Level Benefits

  • Clan Level 1 - starting level:
    • 50 XP maximum per member, 1x XP per activity.

  • Clan Level 2 - 5,625 XP required:
    • 60 XP maximum per member, 1.1x XP per activity.

  • Clan Level 3 - 13,500 XP required:
    • 70 XP maximum per member, 1.2x XP per activity.

  • Clan Level 4 - 23,625 XP required:
    • 80 XP maximum per member, 1.3x XP per activity.
    • $1,000 clan payday
    • This amount of money enters the clan safe at each payday.

  • Clan Level 5 - 36,000 XP required:
    • 90 XP maximum per member, 1.4x XP per activity.
    • 1 HQ Claim
      • With this, the clan owner can claim an available clan HQ on the map using the /claimhq command at the HQ entrance, image #4.
      • There is the possibility to buy additional HQ Claims from /shop if the owner wants to change their HQ.
      • Giving up an HQ is done through the /leavehq command.
      • Claimed HQs automatically receive the standard interior: Off Track Betting.
    • 5% Clan Job
      • This means that 5% of the money earned by clan members from jobs will enter the clan safe, without decreasing their job earnings.
      • This money collected from jobs can be used later to buy clan vehicles.

  • Clan Level 6 - 50,625 XP required:
    • 100 XP maximum per member, 1.5x XP per activity.
    • 2 Clan Car Slots
      • These slots can be used by the clan owner to buy clan vehicles at the Dealership using the /buyclanvehicle command (image #5).
      • Vehicles can be sold back to the Dealership for 60% of their value.
      • They can also be sold through trade to other clan owners who have free slots.
      • They can be manipulated through the /cvs command (images #6 and #7).
      • They can also be parked using the /park command.
      • At this clan level, purchased vehicles can be worth at most $500,000.
    • 10,000 Materials Lab
      • 10,000 Materials will enter the clan safe at each payday.

  • Clan Level 7 - 67,500 XP required:
    • 110 XP maximum per member, 1.6x XP per activity.
    • 10g Drugs Lab
      • 10 grams of Drugs will enter the clan safe at each payday.
    • 1 Clan HQ Interior Slot
      • These slots can also be purchased from /shop starting at clan level 7.
      • Slots can be used to change the HQ interior by typing the /interiorhq command and choosing an interior from the list.
      • The interiors available at this level are: Off Track Betting, Meat Factory, Jefferson Motel.

  • Clan Level 8 - 86,625 XP required:
    • 120 XP maximum per member, 1.7x XP per activity.
    • 2 additional Clan Car Slots
      • The clan owner can buy two more vehicles for the clan.
      • The maximum price of a vehicle now increases to $1,000,000.
    • $2,000 clan payday
    • 10% Clan Job

  • Clan Level 9 - 108,000 XP required:
    • 130 XP maximum per member, 1.8x XP per activity.
    • Clan Vehicle Minimum Rank
      • This means that a minimum rank can be set for each clan vehicle using the /cvs command.
    • 1 New Interior
      • The HQ interiors available at this level are: Off Track Betting, Meat Factory, Jefferson Motel, LS Atrium.

  • Clan Level 10 - 131,625 XP required:
    • 140 XP maximum per member, 1.9x XP per activity.
    • 20,000 Materials Lab
    • 2 additional Clan Car Slots
      • The clan owner can buy two more vehicles for the clan.
      • The maximum price of a vehicle now increases to $2,000,000.
    • 5 versus 5 Wars between Clans
      • Find more details about wars in War System.

  • Clan Level 11 - 157,500 XP required:
    • 150 XP maximum per member, 2.0x XP per activity.
    • 15% Clan Job

  • Clan Level 12 - 185,625 XP required:
    • 160 XP maximum per member, 2.1x XP per activity.
    • $3,000 clan payday

  • Clan Level 13 - 216,000 XP required:
    • 170 XP maximum per member, 2.2x XP per activity.
    • 20g Drugs Lab
    • 1 New Interior
      • The HQ interiors available at this level are: Off Track Betting, Meat Factory, Jefferson Motel, LS Atrium, Madd Dogg.

  • Clan Level 14 - 248,625 XP required:
    • 180 XP maximum per member, 2.3x XP per activity.
    • 20% Clan Job
    • 30,000 Materials Lab

  • Clan Level 15 - 283,500 XP required:
    • 190 XP maximum per member, 2.4x XP per activity.
    • 2 additional Clan Car Slots
      • The clan owner can buy two more vehicles for the clan.
      • The maximum price of a vehicle now increases to $10,000,000.

  • Clan Level 16 - 320,625 XP required:
    • 200 XP maximum per member, 2.5x XP per activity.
    • $4,000 clan payday
    • 1 New Interior
      • The HQ interiors available at this level are: Off Track Betting, Meat Factory, Jefferson Motel, LS Atrium, Madd Dogg, LV Police HQ.

  • Clan Level 17 - 360,000 XP required:
    • 210 XP maximum per member, 2.6x XP per activity.
    • 25% Clan Job

  • Clan Level 18 - 401,625 XP required:
    • 220 XP maximum per member, 2.7x XP per activity.
    • 40,000 Materials Lab

  • Clan Level 19 - 445,500 XP required:
    • 230 XP maximum per member, 2.8x XP per activity.
    • 30g Drugs Lab
    • 1 New Interior
      • The HQ interiors available at this level are: Off Track Betting, Meat Factory, Jefferson Motel, LS Atrium, Madd Dogg, LV Police HQ, Pleasure Domes.

  • Clan Level 20 - 491,625 XP required:
    • 240 XP maximum per member, 2.9x XP per activity.
    • 10 versus 10 Wars between Clans
      • Find more details about wars in War System.

War System

  • Clan Wars are unlocked starting at clan level 10, for 5 vs 5 wars, and from clan level 20 for 10 vs 10 wars.
  • To be eligible for wars, the clan member must have at least 300 XP in the current week. If they don't have this XP, they cannot be added as a participant in wars.
  • War participants can be chosen using the /clanmembers command by players with the minimum rank that the clan owner has set to have access to this command.
    • The clan owner can change the minimum rank to be able to add/remove war participants using the /clanwar command.
  • Also on the /clanwar command, the players who have been chosen to participate in wars can be viewed. Selecting a member from this list will remove them from wars.
  • Wars between clans take place Saturday between 15:00 - 16:00.
  • The list of war participants can be changed at any time, except during the war interval.
  • The clan must have at least 5 players registered for war to participate
  • Level 20 clans that fail to add a total of 10 participants to the list will participate with 5, the rest of the registered players will be eliminated randomly.
    • If a level 20 clan has 10 participants on the list but cannot find an opponent with 10 participants, then it will participate in 5 versus 5 wars and 5 of the players registered on the list will be eliminated randomly.
  • A war round lasts 30 minutes and any clan can have at most two wars during the war interval.
  • Opponents are chosen randomly. In case the number of opponents is odd, then a randomly chosen clan will be eliminated because it has no opponent.
  • Weapons can be changed during the war through the /guns command.
  • Once you enter the turf you can no longer leave it except through death.
  • Damage cannot be caused from outside the territory.
  • Respawning on the turf will take place in opposite corners for the two clans, outside the turf.

During the war, every 5 minutes a bonus box will spawn randomly on the turf (images #9 and #10). There are a total of 4 types of bonus boxes, with the following characteristics:

  • Normal Box: 5,000 HP and offers 50 Bonus Points

    • Master Box: 10,000 HP and offers 100 Bonus Points
    • Champion Box: 15,000 HP and offers 150 Bonus Points
    • Legendary Box: 20,000 HP and offers 200 Bonus Points
  • War participants can shoot boxes to destroy them. The clan that causes damage of at least half the box's HP will receive the bonus score offered by the box.

  • The bonus box score can be attributed to war participants if they cause damage of at least 250 HP.
  • There can be multiple boxes spawned simultaneously, but in the graphical interface above the radar you will only be able to see information for the last spawned box.
  • The winner of the war will be the clan that achieved the highest result from adding the KDR with the total points accumulated from the bonus received from boxes.
  • At the end of the war there will be a graphical interface with the winner, loser, and data about the war.
  • Both clans will receive XP attributed to the clan, as follows:
    • Winner: calculation formula - XP max per member * max participants per clan * 2
    • Loser: calculation formula - XP max per member * max participants per clan
      • As can be seen, the winner receives double XP compared to the loser.

Spray System

  • There is a system that maintains competition between the clans of each RPG server, based on drawing building walls with graffiti (image #8).
  • Killing opponents (rival clan members) is allowed as long as you are on duty (/clanduty).
  • There are a total of 45 walls on which clan members can inscribe the name and TAG of the clan, 15 in each of the 3 cities.
  • To get information about the areas where clan walls are located, the /clanzones command can be used.
  • Every day at 19:00 (server time) the gold earnings for each clan will be calculated. The clan that has held a certain zone for the longest time will receive 10 gold. Example: If a clan has dominated 3 zones for the longest time, it will receive 30 Gold. The domination time of a zone will not increase at night (between 02:00 and 07:59).
  • The domination time of a zone is calculated in points. There are a total of 540 domination points for each zone.
  • To start the wall drawing process, use the /spray command.
  • The /spray command only works if you are close enough to the wall to be drawn and if you are on duty.
  • The /spray command cannot be used between 02:00 and 07:59.
  • Once the /spray command is typed, the player has 90 seconds to finish drawing the wall.
  • If clan members fail to finish drawing a wall to 100% in those 90 seconds, the wall will become available for drawing again.
  • During the time when members of one clan are drawing a wall, no member of another clan will be able to use the /spray command on that wall.
  • The only way to defend the clan's walls is to remove members of other clans from that area, through various methods (for example, killing them).
  • When a member of a clan uses the /spray command, an informative message will be sent to the members of the clan that owns the attacked zone.
  • A drawing on a wall consists of the clan name at the top and the clan TAG at the bottom.
  • Players who are part of departments are not allowed to participate in spray activity.

Clan Duty

  • To become a clan member on duty, the /clanduty command can be used.
  • Players on duty (clan duty ON) will not be able to receive wanted as long as they are in one of the zones and kill other clan members.
  • Players on duty (clan duty ON) who are in one of the zones will not be able to hurt other players who are not part of clans.

Clan Safe (Gold)

  • Only the clan leader will be able to use the Gold earned within the clan.
  • The leader can offer gold to their clan members using the /clangoldwithdraw command.
  • Using the Gold earned within the clan, a leader can buy a new color for their clan using the /clancolor command.

Clan HQ

  • The clan HQ can be obtained starting at clan level 5.
  • Only members of the clan that owns it can enter an HQ.
  • Members of other clans, whether allied or not with the HQ-owning clan, cannot enter the HQ.
  • For forced entry (method available to department members and Hitmen Agency), the /ram command can be used at the entrance of each HQ.

Note: Using the /ram command to enter a clan HQ is restricted by the regulations of the two types of factions.

Note: Clan HQ interiors can be found here.

Clan Inactivity

Once a clan is considered inactive, its HQ is taken away so it can be taken by another more active clan. The criteria for releasing HQs are as follows:

  • clan seniority minimum 1 month.
  • under 10 members.
  • XP accumulated over a month under 11,000.

Only clans that meet these conditions will be left without a clan HQ and monthly XP is reset at the beginning of each month. Monthly XP can be tracked using the [/claninfo] command in-game or on the website on the clan page. The XP progress section will be visible on the website only for clans under 10 members, with a minimum seniority of 1 month and that own an HQ.

Clan Vehicles

  • Clans can own vehicles starting at level 6.
    • The higher the clan level, the more expensive the vehicles it can own. For the maximum price of vehicles depending on clan level, visit the Level Benefits chapter.
  • The /cvs command allows access to the clan garage.
    • From here vehicles can be controlled such as: spawn/despawn, towing, unlocking, selling in Dealership, converting to VIP vehicle, changing VIP text/color, setting minimum rank for use.
  • The /cvr command respawns all unused clan vehicles.
  • The /park command is used to park a clan vehicle.
    • Only members who have the minimum rank to drive that vehicle can park it.
  • The /carcolor and /hiddencolor commands will be used to permanently change the vehicle color.
  • The /buyclanvehicle command will be used at the Dealership to buy a clan vehicle.
  • Clan vehicles have preset plates with the clan tag and these cannot be modified.
  • Clan vehicles do not have stored mileage, after respawning their HP, tuning, and fuel are reset.
  • Clan vehicles can be purchased from the Dealership even if they are not in stock.
    • The stock will display exhausted only for vehicles that the current clan level cannot buy yet. More details in the Level Benefits chapter.
  • Clan vehicles can be resold to the Dealership for 60% of their value or to other clan owners whose clan has the minimum level for those vehicles and has free slots.
  • The owner of these clan vehicles is the clan itself, they do not have an owner on a specific player.
  • Clan vehicles lose their hidden color or VIP attributes if they are sold to another clan owner.
    • If the clan is sold in its entirety to another player, then clan vehicles retain their hidden and VIP properties.
    • Vehicles are automatically transferred when the clan is sold through /trade.

Specific Commands

/clanmembers

This command (image #2) will display all clan members (online, offline, afk) as well as:

  • Player name
  • Last server authentication date
  • Rank
  • Weekly XP number

When selecting a clan member, the clan owner will have an option regarding the member's power in the clan from where they can offer the following permissions:

  • Access to invite a member to the clan.
  • Access to remove a member from the clan.
  • Access to open/close applications.
  • Access to promotions/demotions.
  • Access to apply/remove a clan warning.
  • Access to enroll/remove members from clan wars.

/trade

This command will allow you to sell the clan you own (cars and clan progress are not lost). Below you have the sale/purchase limits through trade:

Clans older than one month:

  • Clan 15 Slots - maximum value $10,000,000
  • Clan 25 Slots - maximum value $20,000,000
  • Clan 50 Slots - maximum value $30,000,000
  • Clan 75 Slots - maximum value $40,000,000

Clans newer than one month:

  • Clan 15 Slots - maximum value $100,000
  • Clan 25 Slots - maximum value $200,000
  • Clan 50 Slots - maximum value $300,000
  • Clan 75 Slots - maximum value $400,000

/c

This command will allow you to talk to all members of the clan you are part of.

/claninvite

This command allows inviting a player to the clan.

/tog

This command allows blocking/unblocking certain things related to the clan such as clan chat.

/clanresign

This command allows leaving the clan or giving it up if the owner uses it.

/setclanowner

This command allows transferring clan owner status to another player.

/spray

This command will allow you to conquer other zones (clan turfs) for your clan. To use this command you must be on duty for the clan.

/clanxp

This command displays the current clan level, the XP held as well as the XP needed to unlock the next levels, as well as the benefits of each clan level.

/clanzones

This command will display a table with all clan zones along with the name of the clan that owns the zone at that moment.

Note: You will receive 1 point at clanturf once every 2 minutes.

/clancolor

This command allows changing the color of the clan tag.

/cmotd

This command allows setting an informative message by the leader or a rank 6 of the clan that will always be displayed when connecting to the server for clan members.

/clanrename

This command allows renaming each rank in the clan.

/clanleaders

This command allows viewing a list of clan owners.

/clans

This command allows viewing a list of all available clans and some details about them.

/ctalkpower

This command allows setting a minimum rank to be able to communicate on clan chat.

/claimhq

This command allows acquiring a clan HQ from a certain level.

/leavehq

This command allows giving up the current clan HQ.

/interiorhq

This command allows changing the current HQ interior to a new one.

/claninfo

This command allows viewing certain details about the clan such as: clan XP, vehicle slots, Claim HQ slots, Interior HQ slots.

/cvs

This command accesses the clan garage from where vehicles can be controlled.

/cvr

This command allows respawning all unused clan vehicles.

/buyclanvehicle

This command allows purchasing vehicles for the clan from the Dealership.

/clanturfs

This command has the same effect as the /turfs command, but for clan zones. thumb|300px

/topclan

This command will display the best clans on the server as well as the number of zones they own.

/clandeposit

This command will allow you to deposit money in the clan safe.

/clanwithdraw

This command will allow you to withdraw money from the clan safe.

/clanwithdrawpower

This command allows setting a minimum rank for using the /clanwithdraw command.

/clanputmaterials

This command will allow you to deposit materials in the clan safe.

/clangetmaterials

This command will allow you to withdraw materials from the clan safe.

/clanputdrugs

This command will allow you to deposit drugs in the clan safe.

/clangetdrugs

This command will allow you to withdraw drugs from the clan safe.

/clangoldwithdraw

This command allows the clan leader to offer Gold from the clan safe to a certain member.