Drugs Dealer¶
General characteristics¶
- The hiring point for this job is located at the headquarters in San Fierro (see image #1). This job is part of the illegal jobs category, which means that at some point, when you start your work, you will receive a certain wanted level. Imitating real life, when you transport smaller quantities of drugs (skill 1 and 2), the police will not detect any illegal trace in your work. However, once you advance to skill 3, the police will detect the transport you are trying to make and you will receive wanted based on your skill level). More details about this job can be found below.
- The job consists of two components:
- The component represented by drug transport (/work).
- The component of the actual drug consumption system. Find more details about drugs, addiction and consumption on the Drugs page.
- There is one Crack House (headquarters) in each city, each location can be used to start /work.
- The limit of drugs that can be held by a player is 2147483630.
- When typing the /work command, players with skill 3 and 4 will receive wanted +1, and those with skill 5 will receive wanted +3.
Earnings based on skill for players without premium account (one run)¶
- Skill 1 - Approximately $973. The average time to complete a run is 98 seconds.
- Skill 2 - Approximately $1074. The average time to complete a run is 91 seconds.
- Skill 3 - Approximately $1203. The average time to complete a run is 80 seconds.
- Skill 4 - Approximately $1375. The average time to complete a run is 76 seconds.
- Skill 5 - Approximately $1548. The average time to complete a run is 57 seconds.
To remember:
The payment above is approximate and does not include the premium account bonus or other active bonuses on the account.
Players with premium accounts receive 50% more than the base job payment.
Runs required for skill advancement¶
- To advance from skill 1 to skill 2, a worker needs 50 runs.
- To advance from skill 2 to skill 3, a worker needs 50 runs. (total: 100)
- To advance from skill 3 to skill 4, a worker needs 100 runs. (total: 200)
- To advance from skill 4 to skill 5, a worker needs 200 runs. (total: 400)
Note: A run represents transporting drugs from the warehouse to the red point on the radar.
Vehicles based on skill¶
Benson¶
- Maximum speed: 123 KM/h
- Based on: 1979 Ford F-Series
- Number of seats: 2
- Required skill: 1, 2
- Tunable: TransFender
Berkley's RC Van¶
- Maximum speed: 136 KM/h
- Based on: Ford Econoline 1979 Dodge Tradesman
- Number of seats: 4
- Required skill: 3, 4
- Tunable: TransFender
Personal Vehicle¶
- Skill 5 - Any personal vehicle
Specific commands¶
/work¶
Using this command, the server will provide you with the appropriate vehicle, depending on your skill, to start work. If you are not close enough to the location set as the starting point for missions, the server will guide you to this zone by setting a red point on your radar.
/getdrugs¶
This command is used by job employees near one of the three headquarters, to obtain drugs for personal use purposes. Only limited quantities of drugs can be purchased, as follows:
- Skill 1 - Cannot buy drugs from a headquarters (crack house).
- Skill 2 - Cannot buy drugs from a headquarters (crack house).
- Skill 3 - Maximum 25 grams of drugs per hour.
- Skill 4 - Maximum 25 grams of drugs per hour.
- Skill 5 - Maximum 50 grams of drugs per hour.
/selldrugs¶
Using this command, a player can sell a certain amount of drugs to another player, in exchange for a sum of money.