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Arms Dealer

Job location
Job location
Player working
Player working as an arms dealer

The job headquarters where you can get hired is located in the east of Los Santos city. An arms dealer performs legal work only when transporting small quantities of materials. When a worker's skill increases enough that the transported quantity becomes illegal, they will receive a certain level of wanted. Find out more details about this job below.

General characteristics

  • There is one materials warehouse in each city (Los Santos, Las Venturas and San Fierro).
  • Each materials warehouse sells 10 materials for $1.
  • Only quantities of materials ending in 0 can be purchased (multiples of 10: 10, 20, 30 etc).
  • Depending on skill, players can have:
    • Skill 1 - 100,000 materials
    • Skill 2 - 200,000 materials
    • Skill 3 - 300,000 materials
    • Skill 4 - 400,000 materials
    • Skill 5 - 2,147,483,640 materials
  • To increase skill, players employed in this job must use the /work command at one of the three warehouses to start transporting materials.
  • At skill 5, players will be able to use the /creategun command to create their own weapons.
  • Depending on skill, the number of materials needed to create a weapon (/creategun or /sellgun) will gradually decrease by an average of 150-200 materials per skill.
  • For each materials transport (/work), players with skill 3 and 4 will receive wanted +1 and those with skill 5 will receive wanted +3, except those who have a materials license.

Earnings based on skill for one route

  • Skill 1 - Approximately $1077 without bonuses. Average time to complete a route is 117 seconds.
  • Skill 2 - Approximately $1159 without bonuses. Average time to complete a route is 101 seconds.
  • Skill 3 - Approximately $1276 without bonuses. Average time to complete a route is 95 seconds.
  • Skill 4 - Approximately $1423 without bonuses. Average time to complete a route is 91 seconds.
  • Skill 5 - Approximately $1573 without bonuses. Average time to complete a route is 91 seconds.

Please note: The payment above is approximate and does not include the premium account bonus or other active bonuses on the account. Players with premium accounts receive 50% more than the base job payment.

Routes required to advance in skill

  • To advance from skill 1 to skill 2, a worker needs 50 routes.
  • To advance from skill 2 to skill 3, a worker needs 200 routes. (total: 250)
  • To advance from skill 3 to skill 4, a worker needs 250 routes. (total: 500)
  • To advance from skill 4 to skill 5, a worker needs 500 routes. (total: 1000)

Note: A route represents transporting materials from the warehouse to the red point on the radar.

Vehicles based on skill

Benson

Benson
Benson
  • Maximum speed: 123 KM/h
  • Based on: 1979 Ford F-Series
  • Number of seats: 2
  • Required skill: 1, 2
  • Tunable: TransFender

Berkley's RC Van

Berkley's RC Van
Berkley's RC Van
  • Maximum speed: 136 KM/h
  • Based on: Ford Econoline 1979 Dodge Tradesman
  • Number of seats: 4
  • Required skill: 3, 4
  • Tunable: TransFender

Skill 5

  • Skill 5 - Any personal vehicle

Quantities of materials needed to create weapons (/creategun or /sellgun)

Skill 1

  • SD Pistol - 1000 materials required
  • Deagle - 1500 materials required
  • Shotgun - 2000 materials required
  • MP5 - 3000 materials required
  • AK47 or M4 - 6000 materials required
  • Rifle - 7000 materials required

Skill 2

  • SD Pistol - 850 materials required
  • Deagle - 1300 materials required
  • Shotgun - 1750 materials required
  • MP5 - 2750 materials required
  • AK47 or M4 - 5750 materials required
  • Rifle - 6750 materials required

Skill 3

  • SD Pistol - 700 materials required
  • Deagle - 1100 materials required
  • Shotgun - 1500 materials required
  • MP5 - 2500 materials required
  • AK47 or M4 - 5500 materials required
  • Rifle - 6500 materials required

Skill 4

  • SD Pistol - 550 materials required
  • Deagle - 900 materials required
  • Shotgun - 1250 materials required
  • MP5 - 2250 materials required
  • AK47 or M4 - 5250 materials required
  • Rifle - 6250 materials required

Skill 5

  • SD Pistol - 400 materials required
  • Deagle - 700 materials required
  • Shotgun - 1000 materials required
  • MP5 - 2000 materials required
  • AK47 or M4 - 5000 materials required
  • Rifle - 6000 materials required

Specific commands

/work

Using this command the server will provide you with the appropriate vehicle, depending on skill to start work. If you are not close enough to the location set as the starting point for missions, the server will guide you to this area by setting a red point on your radar.

/getmaterials

This command is used by job employees near one of the three headquarters to obtain materials for personal use. Only quantities of materials ending in 0 can be purchased (multiples of 10: 10, 20, 30 etc).

Example: /getmaterials 500

/sellmaterials

Using this command, a player can sell a certain quantity of materials to another player, for a sum of money.

/creategun

To create a weapon from a certain quantity of materials, any player who has skill 5 can use the /creategun command.

/sellgun

This is an important command, frequently used and indispensable for the RPG server's mafia members. Using it, an arms dealer can sell a certain type of weapon to another player, for a sum of money.