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Sons of Anarchy

Faction Logo
Faction Logo
Los Santos Garage
Los Santos Garage
Las Venturas Garage
Las Venturas Garage
San Fierro Garage
San Fierro Garage
Weapon Packages by Rank
Weapon Packages by Rank

General Description

Sons of Anarchy is a faction based on motorcycle club activities, the faction's main activity is stealing motorcycles to impose respect throughout San Andreas state.
They also deal with "squeezing" impostors who dare to wear their clothes, leaving them naked and robbed.
The faction has three garages where they can deliver stolen motorcycles (Los Santos garage see image #2, Las Venturas garage see image #3, San Fierro garage see image #4).
Faction members must have the necessary knowledge to start a motorcycle engine without having the key (skill 4 at the Car Jacker job).
Also, if they don't want to be caught and arrested, they will have to be careful around them before stealing a motorcycle, otherwise they risk being chased and imprisoned for their deed.
At the same time, faction members benefit from 4 weapon packages (see image #5) to have them if needed in case they are targeted by department members for the illegalities they commit.

Note: You will receive the Sawn-off-Shotgun weapon only once, meaning in one hand only, you will not receive them in both hands.

Faction Skins

Note: Skin ranks are general, they may differ according to the faction's internal regulations.

Skin ID 100 - Leader / Rank 6

Skin 100

Skin ID 181 - Rank 5 and 4

Skin 181

Skin ID 247 - Rank 3

Skin 247

Skin ID 133 - Rank 2

Skin 133

Skin ID 241 - Rank 1

Skin 241

Skin ID 198 & 157 - Female

Skin 198

Skin 157

Faction Vehicles

Wayfarer

Vehicle 586

  • Color: 236
  • Number of vehicles: 6
  • Maximum speed: 157 KM/h
  • Available in Dealership: Yes

Freeway

Vehicle 463

  • Color: 236
  • Number of vehicles: 15
  • Maximum speed: 157 KM/h
  • Available in Dealership: Yes

Sanchez

Vehicle 468

  • Color: 236
  • Number of vehicles: 4
  • Maximum speed: 157 KM/h
  • Available in Dealership: Yes

FCR-900

Vehicle 521

  • Color: 236
  • Number of vehicles: 3
  • Maximum speed: 176 KM/h
  • Available in Dealership: Yes

Berkley's RC Van

Vehicle 459

  • Color: 236
  • Number of vehicles: 3
  • Maximum speed: 136 KM/h
  • Available in Dealership: No

Utility

Vehicle 552

  • Color: 236
  • Number of vehicles: 1
  • Maximum speed: 121 KM/h
  • Available in Dealership: No

Salary

  • The payment for each delivered car is calculated according to the skill you are working on, the vehicle you steal and the days of the respective vehicle, with the following formula:
    • castig_car_jacker + vehicle_modelid + vehicle_days_bonus where:
      • castig_car_jacker refers to the total amount you receive working at the Car Jacker job as follows:
        • Skill 1: $978 for players without Premium Account | $1,467$ for Premium Account players.
        • Skill 2: $1,070 for players without Premium Account | $1,605$ for Premium Account players.
        • Skill 3: 1,200$ for players without Premium Account | $1,800$ for Premium Account players.
        • Skill 4: $1,380 for players without Premium Account | $2,070$ for Premium Account players.
        • Skill 5: $1,659 for players without Premium Account | $2,488$ for Premium Account players.
      • vehicle_modelid - refers to the numerical ID of the model vehicle that you deliver.
        • Ex: 411 - Infernus | 522 - NRG-500 | 541 - Bullet etc.. - click for the complete list.
      • vehicle_days_bonus refers to a money bonus depending on the number of days of the vehicle you deliver as follows:
        • Between 0 & 1500 days - the bonus is $100 + a random amount between $0 - $99.
        • Between 1501 & 3000 days - the bonus is $300 + a random amount between $0 - $99.
        • Between 3001 & 4500 days - the bonus is $500 + a random amount between $0 - $99.
        • Between 4501 & 6000 days - the bonus is $700 + a random amount between $0 - $99.
        • From 6001+ days - the bonus is $800 + a random amount between $0 - $99.
  • If you "squeeze" an impostor, you will receive money, materials and drugs (if they have money in hand / materials / drugs).
  • Calculation formula for money is: salary = faction_rank * 500
  • Calculation formula for materials is: salary_mats = faction_rank * 1000
  • Calculation formula for drugs is: salary_drugs = faction_rank * 3

Specific Commands

/fvr

By executing the command, all unoccupied faction vehicles will be respawned. The command is accessible from rank 5 in any faction.

/clothes

To change your skin according to your rank, any faction member can use the /clothes command only if they are in a clothing store.

/picklock

By executing the command, you can steal a locked motorcycle.

/extortion

By executing the command, you can "squeeze" an impostor (a civilian who has the SoA members' skin).

/order

The command is used by members to order a certain weapon package (weapon packages are available according to the member's rank). A single parameter is used to complete the command, the weapon package ID. Note: There are a total of 4 weapon packages. The weapons contained in each package are listed in image #5.

/ftalkpower

Through this command, a member with rank 5+ can disable the faction chat for members with a rank lower than the one chosen by them.

/fwithdrawpower

Through this command, the faction leader can set the minimum rank for withdrawing money, drugs and materials from HQ.

/tduty

Through this command, those who are designated with the tester function by the faction leader can go on duty to be able to conduct entrance tests to the faction.

The Parcel System in the Laboratory

The Laboratory System is available exclusively to Sons of Anarchy members and allows the cultivation and harvesting of enhanced drugs within the faction's laboratory.

The laboratory contains 12 plots, each of which can be assigned to a single SOA member. A member can own only one plot at a time. Access to the laboratory is allowed to all members, but only eligible members can plant and harvest.

Allocation and Eligibility of Parcels

Plots are assigned by leaders and sub-leaders via /members -> SoA Lab Control Panel.
To receive a plot, a member must:

  • to have rank 4+.
  • not to be banned.
  • to be active (inactive over 3 days = ineligible).
  • not already own a plot.

Managing the rotation of plots between members is the responsibility of the management. If a member leaves the faction, his plot is automatically unassigned.

Parcers Functionability

After assignment, only the owner can plant the plot using the Y key. The growth cycle lasts 24 hours, and the plot displays information about the owner and progress.

Watering can be done by any SOA member, regardless of rank, on a plot that does not belong to him.
Watering reduces the growing time by 1 hour, can be performed once every 4 hours for each plot and provides 1 activity report point (with IP anti-abuse protection).
Plots ready for harvest cannot be watered.

Harvesting and Rewards

After the growth cycle is completed, only the owner can harvest the plot. This is notified at payday and at login.
The amount harvested depends on the Drugs Dealer skill:

  • Skill 1 - 600g
  • Skill 2 - 700g
  • Skill 3 - 800g
  • Skill 4 - 900g
  • Skill 5 - 1,000g

At harvest, the member receives:

  • 4 Clan XP.
  • 20 marathon points.
  • 2 skill points.
  • chance for x2 skill points, depending on the skins owned.

The harvest is automatically notified to the faction.

Withering and State of Parks

If a plot is not harvested within 12 hours after it becomes ready, it withers.
The progress is completely reset, but the plot assignment remains unchanged.

On payday and logging in, owners receive updates on the status of the plot:

  • Growing
  • Done
  • Withered

The wither is announced to the faction, and the owner is notified if he is online.