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Paramedics

Faction Logo
Faction Logo
HQ Location
HQ Location
HQ
HQ

General Description

In this faction, you will be greeted by an atmosphere dominated by common sense, respect and at the same time you will be able to work as a team with the best players. It is a peaceful faction, with headquarters in the heart of Las Venturas city and its purpose is to maintain the pulse on the server.

Paramedics is led by experienced players, whose purpose is to train new players and help them in their career. This faction has special importance on the server, being the only one whose objective is to save injured people and treat them. To be able to join the faction you need a minimum level of 7, high activity, seriousness and common sense.

Important Information

  • If the medic transports a corpse with the same IP as his, he will not receive a point in the activity report nor money.
  • If the medic loses the vehicle in which he was transporting the corpse, it will be automatically lost and can no longer be transported.
  • If the medic fails to transport a corpse within 15 minutes, it will be automatically lost and can no longer be transported.
  • If the medic heads towards a corpse and fails to pick it up within 10 minutes, the paramedic will lose the right to pick it up, the corpse in question remaining at that location until it decomposes or another medic picks it up.
  • If the player dies (respawn from admins / killed by hitman etc.) during transport, the corpse will be automatically lost and can no longer be transported.
  • If the player dies (respawn from admins / killed by hitman etc.) while on the way to a corpse, they will lose the right to pick it up, the corpse in question remaining at that location until it decomposes or another medic picks it up.
  • If the medic leaves the vehicle with which he was transporting a corpse / heading towards a corpse for 20 seconds, he will lose the right to pick it up or the corpse will disappear if it was already in the vehicle.

Faction Skins

Note: Skin ranks are general, they may differ according to the faction's internal regulations.

Skin ID 228 - Leader / Rank 6

Skin 228
Chief Paramedic (Leader) / Assistant Chief Paramedic (6)

Skin ID 70 - Rank 5

Skin 70
Paramedic Field Chief (5)

Skin ID 274 - Rank 4

Skin 274
Paramedic Ambulance Commander (4)

Skin ID 277 / 278 / 279 - Rank 3

Skin 277
Paramedic in Charge (3)
Skin 278
Paramedic in Charge (3)
Skin 279
Paramedic in Charge (3)

Skin ID 275 - Rank 2

Skin 275
Paramedic (2)

Skin ID 276 - Rank 1

Skin 276
Candidate Paramedic (1)

Skin ID 308 - Female

Skin 308
Female skin

Faction Vehicles

Ambulance

Ambulance
Ambulance
  • Vehicle: ID 416
  • Color: ID 1 & 3
  • Number of vehicles: 40
  • Maximum speed: 154 KM/h
  • Available in Dealership: No

Police Ranger

Police Ranger
Police Ranger
  • Vehicle: ID 599
  • Color: ID 1 & 3
  • Number of vehicles: 5
  • Maximum speed: 158 KM/h
  • Available in Dealership: No

Raindance

Raindance
Raindance
  • Vehicle: ID 563
  • Color: ID 1 & 3
  • Number of vehicles: 1
  • Maximum speed: 142 KM/h
  • Available in Dealership: No

Romero

Romero
Romero
  • Vehicle: ID 442
  • Color: ID 1 & 3
  • Number of vehicles: 5
  • Maximum speed: 139 KM/h
  • Available in Dealership: Yes

Salary

For players without premium account

Rank 1

  1. For a heal given: earning = [(50 * 5.5) * (0.1 + 1.0 + (1/10.0)] = 330$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.1 + 1.0 + (1/10.0))] = 1,170$

Rank 2

  1. For a heal given: earning = [(50 * 5.5) * (0.2 + 1.0 + (2/10.0)] = 385$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.2 + 1.0 + (2/10.0))] = 1,365$

Rank 3

  1. For a heal given: earning = [(50 * 5.5) * (0.3 + 1.0 + (3/10.0)] = 440$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.3 + 1.0 + (3/10.0))] = 1,560$

Rank 4

  1. For a heal given: earning = [(50 * 5.5) * (0.4 + 1.0 + (4/10.0)] = 495$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.4 + 1.0 + (4/10.0))] = 1,755$

Rank 5

  1. For a heal given: earning = [(50 * 5.5) * (0.5 + 1.0 + (5/10.0)] = 550$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.5 + 1.0 + (5/10.0))] = 1,950$

Rank 6

  1. For a heal given: earning = [(50 * 5.5) * (0.6 + 1.0 + (6/10.0)] = 605$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.6 + 1.0 + (6/10.0))] = 2,145$

For players with premium account

Rank 1

  1. For a heal given: earning = [(50 * 5.5) * (0.1 + 1.5 + (1/10.0)] = 467$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.1 + 1.5 + (1/10.0))] = 1,657$

Rank 2

  1. For a heal given: earning = [(50 * 5.5) * (0.2 + 1.5 + (2/10.0)] = 522$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.2 + 1.5 + (2/10.0))] = 1,852$

Rank 3

  1. For a heal given: earning = [(50 * 5.5) * (0.3 + 1.5 + (3/10.0)] = 577$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.3 + 1.5 + (3/10.0))] = 2,047$

Rank 4

  1. For a heal given: earning = [(50 * 5.5) * (0.4 + 1.5 + (4/10.0)] = 632$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.4 + 1.5 + (4/10.0))] = 2,242$

Rank 5

  1. For a heal given: earning = [(50 * 5.5) * (0.5 + 1.5 + (5/10.0)] = 687$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.5 + 1.5 + (5/10.0))] = 2,437$

Rank 6

  1. For a heal given: earning = [(50 * 5.5) * (0.6 + 1.5 + (6/10.0)] = 742$
  2. For a rehab given: earning = 1,500$ per 10 dependency points.
  3. For a corpse transported: earning = [(15 * 65) * (0.6 + 1.5 + (6/10.0))] = 2,632$

Specific Commands

/duty

Through this command, a faction member goes on duty or off duty. (whether they receive requests for licenses or not)

/fvr

By executing the command, all unoccupied faction vehicles will be respawned. The command is accessible from rank 5 in any faction.

/clothes

To change your skin according to your rank, any faction member can use the /clothes command only if they are in a clothing store.

/duty

For a paramedic to be notified through chat with corresponding messages when someone calls an ambulance (/service medic), they must activate this function through the /duty command.

/heal

The command is used by any paramedic to fill a player's health percentage.

/servicecalls

Through this command, paramedics will be able to see unclaimed commands.

/rehab

This command decreases the drug dependency percentage that a player has.

/corpse

This command is used to pick up a corpse. Note: The command is used followed by the corresponding corpse ID. Corpse IDs can vary from 0 to 19.

This command can only be used if: * The medic is on duty. * The corpse ID is valid ~ the ID belongs to an existing corpse towards which another medic is not heading. * The medic is in a Romero or Raindance belonging to the faction.

/corpses

This command shows you all corpses generated on the map.

/ftalkpower

Through this command, a member with rank 5+ can disable faction chat for members with a rank lower than the one chosen by them.

/fwithdrawpower

Through this command, the faction leader can set the minimum rank for withdrawing money, drugs, and materials from HQ.

/tduty

Through this command, those designated with the tester function by the faction leader can go on duty to conduct faction entry tests.

Corpse System

Corpse System
Corpse System
  • When a player on the server is killed by a civilian or a member of any other faction, apart from Paramedics, they will leave behind a corpse at the location where they were killed.
  • A maximum of 20 corpses can exist simultaneously. If a player is killed, but there are already 20 existing corpses on the map, that player will not leave a corpse behind.
  • These corpses can be picked up by a medic within a maximum interval of 15 minutes before decomposing.
  • The corpse will only spawn if all these conditions are met:
  • at least 1 medic is on duty
  • the killed player is in Virtual World 0 and Interior 0
  • the limit of existing corpses has not been reached (20 spawned corpses)
  • the player has not left a corpse behind for at least 10 minutes
  • neither the killed player nor the one who killed them are part of Paramedics
  • When a player who meets all the above conditions dies, Paramedics members will receive an informative message about this. The message will contain the name of the killed player, their ID, the corpse location and the command they must use to head towards that corpse.
Message
Notification message
  • To pick up a corpse, medics must use the [/corpse] command followed by the corresponding corpse ID. Corpse IDs can vary from 0 to 19.
  • To see all corpses on the map, use the [/corpses] command.