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National Guard

Department Logo
Department Logo
HQ Location
HQ Location
HQ
HQ
Soldier
Soldier

General Description

National Guard, a military institution, located in the heart of the Las Venturas desert, in Area 51, ensures control in critical situations. Organized and strategically deployed interventions lead to successful mission completion and danger elimination. Being equipped with fighter jets, Hunter helicopters and vehicles that can cross any terrain and weather, department members arrive on time anywhere, anytime. To enter this army you must have appropriate behavior and language. National Guard has 2 types of training to teach you how to manage in the air, as well as in handling weapons. If you manage to enter this department as rank 1 you will deal with order and discipline in prison. What exactly does this mean? You need to make sure that prisoners receive water/food whenever needed, open their cells at a certain time interval for a break, and so on. Also, prisoners can be punished. If they hit each other, if they hit the bars, they will be punished according to the severity of the situation.

After you manage to advance in rank, namely rank 2+, you will have the opportunity to go after criminals who rob the bank or those who do not cooperate when you are in pursuit of them. Over time, you have the opportunity to advance in rank, but for this you must have seniority, special behavior, appropriate language and be able to work in a team regardless of the situation.

Faction Skins

Note: Skin ranks are general, these may differ depending on the faction's internal regulations.

Skin ID 179 - Leader / Rank 6

Skin 179
General (Leader) / Colonel (6)

Skin ID 287 - Rank 5, 4, 3 and 2

Skin 287
Major (5) / Captain (4) / First Lieutenant (3) / Second Lieutenant (2)

Skin ID 285 - Rank 1

Skin 285
Private (1)

Skin ID 298 - Female

Skin 298
Skin 298

Faction Vehicles

Hunter

Vehicle 425
Vehicle 425
  • Vehicle: ID 425
  • Color: ID 42
  • Number of vehicles: 2
  • Maximum speed: 212 KM/h
  • Available in Dealership: No

NRG-500

Vehicle 522
Vehicle 522
  • Vehicle: ID 522
  • Color: ID 42
  • Number of vehicles: 3
  • Maximum speed: 191 KM/h
  • Available in Dealership: Yes

Police Car

Vehicle 598
Vehicle 598
  • Vehicle: ID 598
  • Color: ID 42
  • Number of vehicles: 17
  • Maximum speed: 175 KM/h
  • Available in Dealership: No

Hydra

Vehicle 520
Vehicle 520
  • Vehicle: ID 520
  • Color: ID 1
  • Number of vehicles: 2
  • Maximum speed: 270 KM/h
  • Available in Dealership: No

Turismo

Vehicle 451
Vehicle 451
  • Vehicle: ID 451
  • Color: ID 42
  • Number of vehicles: 5
  • Maximum speed: 193 KM/h
  • Available in Dealership: Yes

Patriot

Vehicle 470
Vehicle 470
  • Vehicle: ID 470
  • Color: ID 42
  • Number of vehicles: 20
  • Maximum speed: 157 KM/h
  • Available in Dealership: No

Rustler

Vehicle 476
Vehicle 476
  • Vehicle: ID 476
  • Color: ID 42
  • Number of vehicles: 2
  • Maximum speed: 247 KM/h
  • Available in Dealership: Shop

Barracks

Vehicle 433
Vehicle 433
  • Vehicle: ID 433
  • Color: ID 42
  • Number of vehicles: 3
  • Maximum speed: 110 KM/h
  • Available in Dealership: No

Predator

Vehicle 430
Vehicle 430
  • Vehicle: ID 430
  • Color: ID 42
  • Number of vehicles: 1
  • Maximum speed: 166 KM/h
  • Available in Dealership: No

Salary

For players without premium account

Rank 1

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,1
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,1

Rank 2

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,2
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,2

Rank 3

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,3
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,3

Rank 4

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,4
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,4

Rank 5

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,5
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,5

Rank 6 or Leader

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,6
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,6

For players with premium account

Rank 1

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,6
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,6

Rank 2

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,7
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,7

Rank 3

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,8
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,8

Rank 4

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 1,9
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 1,9

Rank 5

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 2
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 2

Rank 6 or Leader

  1. For an arrested suspect: earnings = [2,43 * (247 + random(15) + 10 * WantedLevel)] * 2,1
  2. For a suspect caught escaping: earnings = [2,43 * (247 + random(15) + 100)] * 2,1

Notes: * random(15) represents a random number from 1 to 15. * WantedLevel represents the number of wanted stars of the suspect.

Specific Commands

/fvr

By executing the command, all unoccupied faction vehicles will be respawned. The command is accessible from rank 5 in any faction.

/clothes

To change your skin according to your rank, any faction member can use the /clothes command only if they are in a clothing store.

/m

Using this command, a member of police departments can send a visible message at a certain radius containing the name and rank held by the department member.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/su

This command is used by law enforcement on servers to give a certain level of pursuit (wanted) to players. The command has a single parameter, namely the suspect's name or ID.

Example: /su Adi007 Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/mdc

The command provides information about a player's criminal record. It has a single parameter, the name or ID of the player you want to check. The server will display the player's name, total crimes committed on the server, wanted level, total arrests, number of crimes for which they have not yet been sent to prison, information about each active unpunished crime and the number of police officers currently pursuing the suspect. To use the command you must be in any department vehicle, in a personal vehicle if you are a rank 3+ member, or in the prison compound.

Example: /mdc Nic.eXe Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/arrest

Has a single parameter, the name or ID of the player you want to check. Example: /arrest Nic.eXe By using this command, a player with a wanted level can be sent to prison. For a player to be arrested, a department member must use this command while in the prison compound or in a department vehicle, near the special marker of the department headquarters, together with the suspect.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/wanted

This command provides the user with a list of information about all suspects on the server.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/nearwanted

This command provides the user with a list of information about suspects on the server located near their location.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/clear

Used to remove a player's wanted level. The command uses one parameter, the name or ID of the player whose record you want to clear.

Example: /clear Adi007 Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/cuff & /uncuff

By using the /cuff command, a member of a police department can handcuff a player. By using the /uncuff command, a player can be released from handcuffs. Both commands have one parameter, the name or ID of the player you want to handcuff.

Example: /cuff Adi007 & /uncuff Adi007 Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/punish

The /punish command is used to immobilize a player in prison. The command has a single parameter, the player's name or ID, with the server automatically setting the suspect's punishment. When you punish a prisoner you will receive $600 for each /punish you issue.

Example: /punish Adi007 Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/confiscate

With this command, you can confiscate drugs, materials and weapons from a player.

The command uses two parameters, the name or ID of the player from whom you want to confiscate an item and the name of the object you are going to confiscate.

Example: /confiscate Madalin Weapons Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard. The National Guard faction is limited compared to police departments.

/gov

This command is used to send a government announcement to all server players.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/duty

For a department member to be able to apply sanctions to players who break the rules, they need to equip themselves. To do this, use the /duty command.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/lawyer

  • Using this command you will sell release warrants to lawyers. The command uses two parameters, the name or ID of the lawyer to whom you want to sell the release warrant and the price of the warrant.
  • The price of a release warrant can be minimum $5,000 and maximum $20,000.
  • To sell a warrant you need 15 accept points.
  • The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/tazer

The /tazer command installs a shock absorber on the pistol. When you shoot a suspect with the pistol, having the shock absorber installed, the suspect is immobilized for 8 seconds.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/opengate

It is a command used to open a certain gate in the prison. A single parameter is used to complete the command, namely the ID of the gate you want to open.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/frisk

To find out what items a player has, use the /frisk command. This displays the weapons a player has and other quantities such as drugs and materials.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/backup

If a department member needs help against criminals, they can use this command, all police units are notified and all members of these units get a red point set on the map to lead them to the one in need of help.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/cbackup

This command cancels a help request initiated by the /backup command.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/ram

The command has the same effect as the /enter command, but is only used if a police member needs to enter a faction/house to catch a criminal.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/jaillist

Typing the command will display some details about all prisoners logged on the server at that time.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/untie

A police officer can release a player tied by gangsters following a kidnapping.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/opencell & /closecell

These are two commands used to open or close a certain cell in the prison. A single parameter is used to complete the commands, namely the ID of the cell you want to open/close.

Note: The command is available only for National Guard members.

/opencellsall & /closecellsall

These are two commands used to open or close all cells in the prison.

Note 1: The command is available only for National Guard members of rank 3+. Note 2: The commands cannot be used between XX:00-XX:11 and XX:30-XX:41.

/ms

Typing this command will send a specific message to the criminal, informing them that they are being pursued by a police member and must immediately pull over or surrender. For the message to be sent successfully to the criminal, you must be near them and have an active checkpoint generated by the /find command on the tracked player.

Note: The command is available for LSPD, SFPD, LVPD, FBI and National Guard.

/shield

With this command you can buy, use or remove a defense shield. * To buy a shield, type the command "/shield buy" while in a department's weapon depot (armoury). * To use a shield, you will need to type the command "/shield use" and a shield will attach to the skin. * To remove the shield from the skin (and its effect), you can type the command "/shield remove". * A police officer can own a maximum of one shield, and the price of a shield is $500. * The presence of the shield will absorb 100 damage units (equivalent to armor) and only if the damage is caused by bullet weapons (not explosions). * The shield will disappear if the police officer enters a vehicle. * The police officer cannot run constantly while having an active shield, periodically they will be blocked due to "fatigue".

/ftalkpower

Through this command a member with rank 5+ can disable faction chat for members with lower rank than the one chosen by them.

/fwithdrawpower

Through this command the faction leader can set the minimum rank for withdrawing money, drugs and materials from HQ.

/tduty

Through this command those who are designated with the tester function by the faction leader can go on duty to be able to perform faction entry tests.